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Day 3 & 4 - Sculpting and Surfacing

Finished the sculpting process for the plane and baked the meshes in Marmoset Toolbag. I then brought the model onto Substance Painter,...

Day 2 - Trees and UV Unwrapping

I UV unwrapped the plane and started bringing some of the meshes into zbush for a sculpting pass. I also added some mega scan trees to...

Day 1 - Explorable Environment

I started working on a new environment today in Unreal Engine 5. I used World Machine for the terrain generation, Quixel Bridge for the...

Work In Progress: Blog2

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