Day 1 - Explorable Environment
- sarahjecker
- Sep 8, 2022
- 1 min read
I started working on a new environment today in Unreal Engine 5. I used World Machine for the terrain generation, Quixel Bridge for the grass, and I had previously modeled the plane in Maya. I also blueprinted the flight physics for the plane in Unreal. My next goal for this project is to create a high poly mesh of the plane for the purpose of baking and texture it in Zbrush. The overall goal of this project is to learn and improve on skills while creating an environment I can enjoy flying or walking around.
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